I’ve started recording and editing sound for a game built in UDK, so in order to get up to speed on the implementation side of things, I’ve made a basic level which I can use like a sandbox environment. When I began putting sounds into the level I found it hard to get documentation on some of the finer points of this subject, so the aim of this blog is firstly to make a record of what I’m doing, and secondly to share the findings with other UDK sound beginners!