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Month: September 2010

September 11, 2010

Door open/close sequence

Summary of the project: I wanted to implement sound effects and ambience for a sequence where the player opens a door, moves into a…

September 8, 2010

A quick look at the features so far…

Current features in the environment: multiple surfaces for trying out footsteps and vehicle tires (stone, dirt, wood, grass, shallow water, glass) an enclosed space…

September 5, 2010

Hello and welcome!

I’ve started recording and editing sound for a game built in UDK, so in order to get up to speed on the implementation side…

Recent Posts

  • Managing audio memory with Level Streaming
  • Accessing the Continuous Modulator node
  • Orbiting Sound Actors
  • Water Collisions
  • A basic Doppler effect simulation

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