A quick look at the features so far…

Current features in the environment:

  • multiple surfaces for trying out footsteps and vehicle tires (stone, dirt, wood, grass, shallow water, glass)
  • an enclosed space for looking at reverb volumes and doors
  • fractured static mesh wall for weapon impacts
  • metal barrel for weapon impact and basic object manipulations
  • deep water for swim/splash and underwater ambience
  • rocky terrain for vehicle chassis and impacts
  • some trees to make it look nice and provide opportunity for leaf rustling/birds ambience

Here’s a couple of screengrabs:
The different surface materials and 2 water areas, shallow and deep
UDK sound area
The enclosed space and rocky terrain with trees
UDK sound area


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