Current features in the environment:
- multiple surfaces for trying out footsteps and vehicle tires (stone, dirt, wood, grass, shallow water, glass)
- an enclosed space for looking at reverb volumes and doors
- fractured static mesh wall for weapon impacts
- metal barrel for weapon impact and basic object manipulations
- deep water for swim/splash and underwater ambience
- rocky terrain for vehicle chassis and impacts
- some trees to make it look nice and provide opportunity for leaf rustling/birds ambience
Here’s a couple of screengrabs:
The different surface materials and 2 water areas, shallow and deep
The enclosed space and rocky terrain with trees