September 1, 2012 Managing audio memory with Level Streaming With no streaming capability in UDK’s audio system, all sound referenced by actors and Kismet sequences in a level is loaded into RAM on…
April 22, 2012 Accessing the Continuous Modulator node I’ve been learning more UnrealScript recently, so I decided to try making a Kismet node that would open up the Continuous Modulator SoundCue node….
August 22, 2011 Orbiting Sound Actors This is a little system I put together to orbit sound nodes around the player. I was thinking about ways to place ambient sound…
February 5, 2011 Water Collisions Summary of the project: There’s an event in a project I’m working on where rocks (KActors in this case) fall from the top of…
January 9, 2011 A basic Doppler effect simulation Summary of the project: I wanted to see if I could use Kismet to make a pseudo Doppler effect. My initial plan was to…
December 29, 2010 Warehouse party scenario Summary of the project: I set up this demo so that I could look at how loud music could be represented inside and outside…
September 11, 2010 Door open/close sequence Summary of the project: I wanted to implement sound effects and ambience for a sequence where the player opens a door, moves into a…
September 8, 2010 A quick look at the features so far… Current features in the environment: multiple surfaces for trying out footsteps and vehicle tires (stone, dirt, wood, grass, shallow water, glass) an enclosed space…
September 5, 2010 Hello and welcome! I’ve started recording and editing sound for a game built in UDK, so in order to get up to speed on the implementation side…